I managed to play one game on 11/11/11 and another game over that weekend. The first game was another battle using Bob Cordery's Portable Wargame rules. I tried using the rules without a grid, measuring instead with the edge of a card 2 1/2 inches in length for each grid space. This seemed to work pretty well for my small table. I don't think it slowed down the game much either.
The battle lasted 13 turns, with both sides down to just a couple of units remaining. I call this the Battle of Ockham. It was based on scenario 40, Dominant Hill, from Grant's Scenarios for Wargames. If I did this game again I would take some artillery from the list of possible units. As it was I only took cavalry and infantry. Artillery really are a must if one is going to have to assault buildings with the Portable Wargame rules. With the rules to roll for combat effect this game saw units sticking around longer than in my previous games, but didn't make the game last all that much longer. I expect total playing time was still well under 2 hours (hard to judge, what with stopping to take notes and pictures and breaking to do other stuff).
Here are a few pictures from the battle as it progressed:
In the end both sides were too depleted to accomplish their objectives so it was a draw.
The other game I played that weekend was another Ballyfoole expedition into Afrodesia, using the Adventures in Jimland rules. I'll write that up in another post when I have time and energy to do so.
The important thing is I had fun playing a couple of different games solo. I hope to do a bit more gaming with the long holiday weekend coming up next week here.
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