Preliminary reports are coming in concerning a recent battle near the village of Rumpelstiltsdorff.
This battle was fought using my own adaptations of the Sacre Bleu! rules I previously used for the Battle of Wrybridge. I'm not sure they worked so well. It seems shooting can be very devastating (or hardly do any damage at all. Maybe that's okay?
I used another programmed scenario from Grant's Programmed Scenarios book. As before I had to reduce the number of figures and units to suit my small number of units and limited gaming space. I'm thinking I might be better off splitting my units in half and counting each half as a unit when selecting from the forces lists, maybe even allow them to operate as independent units to fit in with the programmed setups, orders and responses. I might try that next game.
The scenario called for one side to defend a line of hills or ridge (depending on the map sections rolled up). The Soweiter League had to hold the hill for the day. The Batrachain forces were charged with taking the hill/ridge line.
The Batrachians set up first, as seen in the depiction below.
The Batrachian army was lead by General D'Zastre and was composed of the following forces:
The Cuirassiers Royale (on the left flank)
The Poupon Dragoons de la Moutarde (in the center)
The Musketeers de Limbourg (in the center)
The King's Grenadiers (on the right flank)
The Queen's Musketeers (on the right flank)
1 Medium gun (between the center infantry and infantry on the right flank)
The Chasseurs de la Moutarde (light infantry scattered in the woods across the entire front)
As it turned out, when placing the Soweiter League's forces their setup map included a few more features, including a heavier wood on the western hill, to the left in the photo, and a building at the center crossroads, which I decided represent the outskirts of the village of Rumpelstiltsdorff).
After setting out the Soweiter League's forces the situation appeared as shown below.
The Soweiter League's forces were lead by General Hemminghaugh and were composed of the following forces:
The Mayeux Musketeers, supplemented by one stand of Saxe-Urquhart Highlanders (on the viewer's left)
The Ballyfoole Light Artillery (in the crossroads)
The Heisenberg-Hasenpfeffer Hussars (in reserve behind the artillery)
The Ballyfoole Grenadiers (in front of the building)
The Jingleheimer-Schwartz Musketeers (on the viewer's left)
The Waldorf Waldjaegers (light infantry spread in the woods along their army's front)
I used the "programmed" instructions for both sides, so the placement of units was dictated by die rolls, as was their intial orders and basic responses to enemy actions.
Further information and pictures (and hopefully, maps) to follow later, as I have time to get stuff written and drawn.