The Illustrated Ballyfoole Gazette
"Where we never let the facts get in the way of a good story"
Second Expedition Explores the Interior of Afrodesia
Yet again those intrepid Ballyfoole Explorers set off into the wilds of Afrodesia. Lead, as always, by Captain Flynn, with O'Ryan the hunter and Maggie O'Hara, and joined by their new scout, McGonigle, who replaces McGillicuddy who perished during the last exploration. The balance of the expedition included two soldiers of the Gunderland Highlanders, four loyal askaris and 12 bearers. Their starting point this time is an area of savanna they explored during previous outings.
Day 1 they head off into the savanna. Except for some ancient ruins where they find loads of loot the area is deserted. (since they are just starting out they have no empty bearers, so I'm not sure if the others can carry the loot or if it has to be left where it is)
Day 2 they march farther into the savanna. During the march a rockslide nearly takes out one of the askaris, but quick action saves him. Still no natives are encountered
Day 3 they continue to march into the savanna and discover a new plant species - a large poisonous yellow savanna rose. They also encounter some natives. The expedition gives the natives some trade goods. The natives are friendly.
Day 4 they march eastward into more savanna, where they encounter a survivor from some lost expedition. Just a lone empty bearer. (this was an even I added to the mix; rolled on the same chart used to find who succumbs to events to find out who it was the expedition found. This individual will only stay with the expedition until they return home. So, even if it turned out to be an explorer he would not stay with the expedition for future journeys.) No natives encountered.
Day 5 they march south into more savanna and discover another new plant species - a large poisonous herb (maybe hyenasbane?). They come across a river and meet up with some natives. After offering them some trade goods the natives appear friendly and the expedition buys a couple of days worth of food with some of their remaining money.
Day 6 they march east, losing sight of the river. Later 2 of the bearers succumb to bad water, 1 trade bearer and 1 food bearer. They encounter more friendly natives and buy 2 loads of trade goods from them.
Day 7 They march south into more savanna, but suddenly they are ambushed by natives. 3 natives with rifles fire from a stand of trees on one side, while 4 more natives armed with swords and other hand weapons charge from the other side, but no casualties are inflicted.
The expedition returns fire, killing 1 rifle armed native and 1 native armed with a hand weapon. All of this commotion stirs up a lion who springs forth and attacks a bearer, but the bearer fights back.
The natives fire again and miss again, the natives armed with hand weapons charge hit, but cause no hits, and the lion continues to struggle with the feisty bearer.
The expedition fires at the rifle armed natives, killing both of them. While one of the Highlanders dispatches one of the hand weapon natives. The struggle between the lion and the bearer is still inconclusive.
At this point the remaining natives flee (and, as that ends the encounter, I also figured the lion gave up on the bearer, maybe to chase after one of the fleeing natives.)
Day 8 they start to march, but the day proves to be filled with oppressive heat. So they decide to recuperate from yesterday's ambush and try to relax in what shade they can find.
Day 9 lost
Day 10 they march on and into desert; sometime during the day the last man in the expedition, an askari, disappears. Later they encounter some natives, the expedition give them some trade goods, and the natives are friendly.
Day 11 they continue to march through the desert and discover a lake. No natives are encountered.
Day 12 the march back to their starting point.
Another successful bit of exploration, if fairly uneventful this time, helped by bringing along trade goods to pacify and placate the natives they encountered. It just goes to show that although, in Afrodesia (or Jimland), anything can happen, sometimes it doesn't.
This was the second game I played in honor of Solo Wargaming Day back on 11/11/11.